fistingthing (
fistingthing) wrote2011-05-15 04:40 pm
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Entry tags:
specific stat details
This is mostly for my own reference; there will be no pop quiz. XD
Level: I'm going with level 30 because I like round numbers, and he was always level 27 (and then 28 after the leveling potion) by endgame for me, and giving him +1 ability point for the elixir of physical technique, so . . . Fenris' abilities I'll also list them below the cut for quick reference, with wiki links so they can be looked up.
If you don't like the link above:
Two-Handed
Sunder
Giant's Reach
Mighty Blow
* Shattering Blow
* Killer Blow
Whirlwind
* Cyclone
* Tornado
If he levels in camp, I may add Scythe and the upgrade.
Vanguard
Control
Might
Destroyer
Cleave
* Claymore
Massacre
Defender
None taken, though if he levels up in camp, I might go here
Warmonger
Taunt
* Bellow
Bravery
* Bravura
Battlemaster
Rally
Bolster
Deep Reserves
Second Wind
*Last Push
Tevinter Fugitive
Veneer of Calm
Battle Tempo
Inner Reserves
Lyrium Ghost
* Lyrium Specter
Deflect
Spirit Pulse
* Spirit Flux
His stats are:
Strength: 70
Dexterity: 12
Magic: 11
Cunning: 11
Willpower: 25
Constitution: 30
Health: 250
Stamina: 175
These stats take Might, Lyrium Ghost, and Bravery into account as all active, and Enemy of my Enemy is active
Fortitude: 60
Magic resistance: 36%
Critical chance: 45% (increases the more enemies are nearby)
Critical damage: 61%
Hit chance: 97% (increases the more enemies are nearby)
Defense: 20%
Armor: 40%
His equipment is:
Body:
Grafted Spirit Hide (1,124 armour), all four upgrades
* Lyrium Scales (+1 rune slot)
* Tevinter Spirit Symbol (+1 rune slot)
* Reinforced Straps (+88 attack)
* Enchanted Resin (+1 rune slot)
Weapon:
Blade of Mercy (Greatsword, unrestricted version - he refused the gift, and Hawke made him take it anyways, through a campaign of sneak-gifting attacks, culminating in sending Rabbit (the Mabari) over to his estate with it; Fenris can't turn down the dog. :( )
38 physical damage (62 DPS)
+145 attack
+5% attack speed
+2 rune slots
He also keeps Bloom in his inventory to switch to for battles in which physical damage won't cut it.
Bloom (Battleaxe)
38 cold damage (62 DPS)
+16% cold damage
5% chance to regenerate 4% health with each swing.
+ 2 rune slots.
-I will get back to the runes and the weapon/accessories later. @_@ Enough stats for nowww.
He's specced for grabbing group aggro and beating large numbers of enemies up fast, before they can take him down past his good-but-not-fantabulous defenses. So basically, he's a DPS tank specializing in large groups. The larger, the better.
Now, since camp isn't exactly a videogame, any fights he's in will have a certain amount of creative license! Think cut-scene combat. Like, his magical fisting thing? May not have an ability in his tree, but it sure as heck can be used~
Level: I'm going with level 30 because I like round numbers, and he was always level 27 (and then 28 after the leveling potion) by endgame for me, and giving him +1 ability point for the elixir of physical technique, so . . . Fenris' abilities I'll also list them below the cut for quick reference, with wiki links so they can be looked up.
If you don't like the link above:
Two-Handed
Sunder
Giant's Reach
Mighty Blow
* Shattering Blow
* Killer Blow
Whirlwind
* Cyclone
* Tornado
If he levels in camp, I may add Scythe and the upgrade.
Vanguard
Control
Might
Destroyer
Cleave
* Claymore
Massacre
None taken, though if he levels up in camp, I might go here
Warmonger
Taunt
* Bellow
Bravery
* Bravura
Battlemaster
Rally
Bolster
Deep Reserves
Second Wind
*Last Push
Tevinter Fugitive
Veneer of Calm
Battle Tempo
Inner Reserves
Lyrium Ghost
* Lyrium Specter
Deflect
Spirit Pulse
* Spirit Flux
His stats are:
Strength: 70
Dexterity: 12
Magic: 11
Cunning: 11
Willpower: 25
Constitution: 30
Health: 250
Stamina: 175
These stats take Might, Lyrium Ghost, and Bravery into account as all active, and Enemy of my Enemy is active
Fortitude: 60
Magic resistance: 36%
Critical chance: 45% (increases the more enemies are nearby)
Critical damage: 61%
Hit chance: 97% (increases the more enemies are nearby)
Defense: 20%
Armor: 40%
His equipment is:
Body:
Grafted Spirit Hide (1,124 armour), all four upgrades
* Lyrium Scales (+1 rune slot)
* Tevinter Spirit Symbol (+1 rune slot)
* Reinforced Straps (+88 attack)
* Enchanted Resin (+1 rune slot)
Weapon:
Blade of Mercy (Greatsword, unrestricted version - he refused the gift, and Hawke made him take it anyways, through a campaign of sneak-gifting attacks, culminating in sending Rabbit (the Mabari) over to his estate with it; Fenris can't turn down the dog. :( )
38 physical damage (62 DPS)
+145 attack
+5% attack speed
+2 rune slots
He also keeps Bloom in his inventory to switch to for battles in which physical damage won't cut it.
Bloom (Battleaxe)
38 cold damage (62 DPS)
+16% cold damage
5% chance to regenerate 4% health with each swing.
+ 2 rune slots.
-I will get back to the runes and the weapon/accessories later. @_@ Enough stats for nowww.
He's specced for grabbing group aggro and beating large numbers of enemies up fast, before they can take him down past his good-but-not-fantabulous defenses. So basically, he's a DPS tank specializing in large groups. The larger, the better.
Now, since camp isn't exactly a videogame, any fights he's in will have a certain amount of creative license! Think cut-scene combat. Like, his magical fisting thing? May not have an ability in his tree, but it sure as heck can be used~